Sumerians is a city building game inspired by the history of the third millennium BC in Mesopotamia.
(The game is currently in development, therefore some of the described features may change or not be fully implemented.)
- Building levels. The city will progress from mud houses to bigger buildings made of bricks.
- Urban zoning where buildings owned by citizens will spawn: Houses, workshops, farms.
- Market zoning. Space for citizens to place their market stalls to create commercial streets.
- Desirability factors in urban zoning: wall level, land value, irrigation, commerce.
- Salaries are paid with goods: Grain, beer, fabrics….
- Agriculture. Grain, flax, other crops may be added.
- Husbandry. Sheep, Cattle…
- Production chains. Beer, Pottery, Fabrics, Weaponry…
- Transportation of products. Transport workers, donkeys, oxen-carts.
- Canals to increase irrigated areas.
- Walls. Most of the buildings need to be placed inside walls and will require a minimum level of walls.
- Crime will increase with population. Security guard posts reduce crime.
- Water access for the population. Wells and Shadufs.
- Ornamentation. Columns, Plants, Statues.
- Temples and Ziggurats.
- Administration workers to increase the efficiency of the city.
- Trade to sell and import needed materials in the advance stage of the game, like cooper and tin.
- Immigration. Quality of live and city reputation will attract new people.
- Roads. Dirt roads are created by the citizens. The player can paint and erase more walking areas.
- Statistics of population growth, production, storage…
Decumanus Games is a solo developer from Spain working on the game Sumerians.