(The game is currently in development, therefore some of the described features may change or not be fully implemented.)

  • Building levels. The city will progress from mud houses to bigger buildings made of bricks.
  • Unique urban zoning where buildings owned by citizens will spawn: Houses, workshops, farms.
  • Market zoning. Space for citizens to place their market stands to create commercial streets and distribute commerce.
  • Desirability factors in urban zoning: wall level, land value, irrigation, commerce.
  • Taxes. Collected only in the area controlled by the state.
  • Salaries are paid with goods: Grain, beer, fabrics….
  • Agriculture. Grain, flax, other crops may be added.
  • Husbandry. Sheep, Cattle…
  • Production chains. Beer, Pottery, Fabrics, Weaponry…
  • Transportation of products. Transport workers, donkeys, oxen-carts.
  • Canals to increase irrigated areas.
  • Walls. Most of the buildings need to be placed inside walls and will require a minimum level of walls.
  • Crime will increase with population. Security guard posts reduce crime.
  • Water access for the population. Wells and Shadufs.
  • Ornamentation. Columns, Plants, Statues.
  • Temples and Ziggurats.
  • Administration workers to increase the efficiency of the city.
  • Trade to sell and import needed materials in the advance stage of the game, like cooper and tin.
  • Immigration. Quality of live and city reputation will attract new people.
  • Roads. Dirt roads are created by the citizens. The player can paint and erase more walking areas.
  • Statistics of population growth, production, storage…

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